Alliance Details
Updated
January 23, 2009 7:30PM
In the spirit
of "Collaborative Competition", each team will form an alliance with 3 other
FLL teams. The teams that will partner with your team will be communicated to you in the morning of the 1/25 tournament .
The four team
alliance will work together at the conclusion of the afternoon performance rounds
and run one final robot Alliance Round. We expect this round to start
at 4:45pm.
Note : We will
not be able to provide pit tables during the alliance round.
How It Works:
Throughout the day, the team members (not the COACHES) should meet and work with all of the alliance
partners on a combined strategy. There will be only a few minutes after the
afternoon performance rounds are complete to finalize your alliance strategy based
on the day's performance of each robot.
Team members will decide which robot will do which missions, in what order, and which team members
will run those missions, etc.
The alliance round
will be the same missions/rules with a few exceptions:
o The alliance
round will be 3 minutes in length
o Only one robot may be on the field at a time.
o Each team in the alliance must select exactly two members to represent the team for
the alliance round and run that team's robot during the alliance round. All other members of the Alliance teams are effectively spectators. Due to crowding concerns, the rest of the team beyond the 2 members from each team will not be allowed into the competition area. This means only 8 youth will be allowed on the competition floor.
o Each robot in the alliance can score in no more than four missions.
o NEW 1/23 : The alliance must "declare" before their match which 2 missions that they are not going to attempt - this is based on the fact that there are 18 officially defined missions in the Game description.
o Each of the 4 team's robots in the alliance must run at least two of
the table missions each
o
Each team's robot does not have to
run its two missions back to back.
o
It doesn't matter which order the missions are performed
o A robot may be picked up from the table (even if out of base) without
penalty - as long as the reason is that it is being removed is to allow
the next alliance member's robot to start (from base). Otherwise, all of the "normal"
rules apply with respect to robots.
o IMPORTANT: The robot must not be in contact with any field elements prior to being removed from the table. Normal robot rescue rules apply and elements will be left where they are when the robot is touched. If the robot is still in contact with the field elements, then the field elements will not be considered to be in scoring position.
o If the alliance successfully completes all missions (minus 2) before the
time has expired, then time remaining is recorded to break any tied scores
between alliances. The alliance with the highest score AND whose missions were accomplished
in the shortest time wins the alliance round!
Alliance awards
will be handed out to each of teams in the winning alliance. These awards
are completely independent from the rest of the awards - so a team may
in fact win an alliance award along with at most 2 LEGO trophies (as long
as one LEGO trophy is just for robot performance).
Good Luck!! For
questions that have not been addressed in this page, please feel free
to contact either Jill or Mark, the tournament directors.
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